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Absorb elements 5e12/28/2023 A familiar can’t Attack, but it can take other actions as normal.” In Combat, it rolls its own initiative and acts on its own turn. I absorb the element, make a melee spell attack satisfying the trigger for the damage, and that damage is delivered to the target with my attack roll.įurther on find familiar: “Your familiar acts independently of you, but it always obeys your commands. My argument would boil down to I am hitting the target with a melee attack roll, but with an intermediary. ![]() If the spell requires an Attack roll, you use your Attack modifier for the roll.” Your familiar must be within 100 feet of you, and it must use its reaction to *deliver the spell when you cast it*. Shocking grasp is a melee spell attack with a range of touch.įind Familiar: “…Finally, when you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. ![]() My question would be if I absorbed elements on a spell, would I be able to add the damage to the shocking grasp delivered by my familiar? I would argue yes because:Ībsorb Elements:”…The first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.” A lighting bolt will still continue its line of 100×5 and a fireball will still form its sphere.Ĭompare with Rogue class ability Evasion on PH 96 that states “you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell.” Although the rogue doesnt actually move as in game terms of using movement while Evading. The reaction when paired with the Dex save means that the PC knows where to place the shield to prevent any damage that couldnt be dodged, ducked, dipped, dived, or dodged. The reaction isnt a block to imobilize the attack from continuing its form. The last part of the line that you reference is descriptive text for the GM and player to conceptualize the action.
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